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Nathan Williams

Character Artist at Riot Games

Summary

Experience

Character ArtistRiot Games
Los Angeles, CAJun 2021Present
  • Created and integrated over 15 unique character models for a major unannounced AAA title, adhering to strict polycount and texture budgets while maintaining visual fidelity.
  • Optimized character assets, reducing average poly count by 20% and texture memory by 15% across multiple character sets without visual degradation, significantly improving game performance.
  • Collaborated closely with concept artists, animators, and technical artists to ensure seamless character implementation and animation compatibility.
  • Developed and maintained PBR texture workflows, resulting in a 10% increase in material creation efficiency and consistency across diverse character styles.
Associate Character ArtistBlizzard Entertainment
Irvine, CAJun 2018Jun 2021
  • Modeled and textured 10+ character variations and assets for a flagship title, contributing to significant content updates and seasonal events.
  • Assisted senior artists in retopology, UV layout, and baking processes, improving pipeline efficiency by 5% and reducing iteration times.
  • Implemented feedback from art directors and team leads to refine character details, enhancing overall visual appeal and brand consistency.
  • Researched and integrated new sculpting and texturing techniques to improve character realism and workflow, specifically for hair and fabric assets.

Portfolio & Projects

Education

Savannah College of Art and Design (SCAD)Bachelor of Fine Arts in Game Art
Savannah, GASep 2014May 2018
  • Graduated Cum Laude with a GPA of 3.8/4.0
  • Awarded 'Best Character Art' for senior thesis project 'Project Solara'
  • Developed comprehensive understanding of game art pipelines and industry-standard software

Skills

3D Modeling & Sculpting
ZBrushAutodesk MayaBlenderMarvelous DesignerHardsurface Modeling
Texturing & Shading
Substance PainterSubstance DesignerAdobe PhotoshopMariPBR Workflows
Game Engines & Tools
Unreal Engine 5Unity 3DMarmoset ToolbagPerforceJira
Retopology & UV
TopoGunRizomUVUVLayoutMaya Quad Draw
Rendering & Lighting
Arnold RenderV-RayKeyshotReal-time Rendering