Template
Copy this website

Nathan Williams

Character Artist at Riot Games

Summary

Highly skilled and passionate 3D Character Artist with 6 years of experience in the media and entertainment industry, specializing in creating high-fidelity, game-ready characters. Proficient in all stages of character production, from sculpting and modeling to texturing, rigging, and engine integration. Proven ability to collaborate effectively with design and animation teams to deliver captivating and optimized character assets for AAA titles.

Experience

Character ArtistRiot Games
Los Angeles, CAJun 2021Present
  • Created and integrated over 15 unique character models for a major unannounced AAA title, adhering to strict polycount and texture budgets while maintaining visual fidelity.
  • Optimized character assets, reducing average poly count by 20% and texture memory by 15% across multiple character sets without visual degradation, significantly improving game performance.
  • Collaborated closely with concept artists, animators, and technical artists to ensure seamless character implementation and animation compatibility.
  • Developed and maintained PBR texture workflows, resulting in a 10% increase in material creation efficiency and consistency across diverse character styles.
Associate Character ArtistBlizzard Entertainment
Irvine, CAJun 2018Jun 2021
  • Modeled and textured 10+ character variations and assets for a flagship title, contributing to significant content updates and seasonal events.
  • Assisted senior artists in retopology, UV layout, and baking processes, improving pipeline efficiency by 5% and reducing iteration times.
  • Implemented feedback from art directors and team leads to refine character details, enhancing overall visual appeal and brand consistency.
  • Researched and integrated new sculpting and texturing techniques to improve character realism and workflow, specifically for hair and fabric assets.

Portfolio & Projects

Education

Savannah College of Art and Design (SCAD)Bachelor of Fine Arts in Game Art
Savannah, GASep 2014May 2018
  • Graduated Cum Laude with a GPA of 3.8/4.0
  • Awarded 'Best Character Art' for senior thesis project 'Project Solara'
  • Developed comprehensive understanding of game art pipelines and industry-standard software

Skills

3D Modeling & Sculpting
ZBrushAutodesk MayaBlenderMarvelous DesignerHardsurface Modeling
Texturing & Shading
Substance PainterSubstance DesignerAdobe PhotoshopMariPBR Workflows
Game Engines & Tools
Unreal Engine 5Unity 3DMarmoset ToolbagPerforceJira
Retopology & UV
TopoGunRizomUVUVLayoutMaya Quad Draw
Rendering & Lighting
Arnold RenderV-RayKeyshotReal-time Rendering