Summary
Experience
Senior Game Sound DesignerNaughty Dog
- Led audio implementation for environmental effects and character abilities on a AAA unannounced title, managing a library of over 1000 unique sound assets.
- Optimized audio systems, reducing memory footprint by an average of 15% across several game levels without compromising fidelity.
- Mentored junior sound designers, improving team efficiency by 20% through standardized workflow practices and peer reviews.
- Designed and integrated complex interactive soundscapes using Wwise, directly contributing to a 10% increase in positive player feedback regarding audio immersion.
- Collaborated with engineering teams to develop new audio features, including a dynamic occlusion system that improved spatial realism.
Game Sound DesignerInsomniac Games
- Created over 700 high-quality sound effects for various gameplay mechanics, environments, and cinematics for a critically acclaimed action-adventure title.
- Implemented audio events and hierarchies within Wwise, ensuring seamless integration with the Unreal Engine 4 pipeline.
- Conducted extensive field recording sessions, capturing unique source material that enriched the game's audio identity and expanded the SFX library by 25%.
- Performed iterative mixing and mastering passes to achieve a cohesive soundstage, resulting in a 5% improvement in audio clarity based on internal feedback.
Portfolio & Projects
Adaptive Dialogue System (Personal Project)
- Developed a prototype adaptive dialogue system in Unity, allowing character lines to dynamically adjust based on player actions and in-game state.
- Integrated custom scripts to manage dialogue priority and emotional inflection, demonstrating a 15% increase in perceived immersion in user tests.
- Designed and implemented complex audio states and transitions for voice lines, showcasing advanced interactive audio logic.
Environmental Soundscapes R&D
- Researched and prototyped advanced techniques for dynamic environmental soundscapes using Unreal Engine's MetaSounds.
- Created a modular system that generated unique ambient soundscapes based on real-time weather and time-of-day data, reducing manual asset creation by 30%.
- Presented findings to the audio team, influencing a shift towards more procedural generation in future titles.
Education
New York UniversityMaster of Arts in Music Technology
- Graduated with Distinction, specializing in interactive audio design and spatialization techniques.
- Developed a procedural audio generation system using Max/MSP for a thesis project.
- Collaborated on multiple game prototypes, implementing adaptive music and sound effects.
Emerson CollegeBachelor of Science in Audio Production
- Dean's List recipient for 6 semesters; GPA 3.8/4.0.
- Led sound design for 5 short films and 3 interactive media projects.
- Received the 'Outstanding Achievement in Audio Post-Production' award.
Skills
Audio Middleware
WwiseFMOD StudioUnreal Engine AudioUnity Audio
DAWs & Editors
Pro ToolsReaperNuendoIzotope RXSound Forge
Sound Design & Production
Field RecordingFoleyVoice DirectionMixing & MasteringProcedural Audio
Game Development
PerforceJiraConfluenceAgile MethodologiesScripting (Blueprint, C# basics)
Interactive Audio
Adaptive MusicSpatial AudioDialogue SystemsSystem Design