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Summary

Accomplished Game Sound Designer with 6 years of experience crafting immersive audio experiences for AAA titles across various genres. Proven expertise in all phases of audio production, from conceptualization and asset creation to middleware integration and final mix. Adept at collaborating with development teams to elevate gameplay through innovative soundscapes and a strong understanding of interactive audio principles.

Experience

Senior Game Sound DesignerNaughty Dog
Santa Monica, CAJun 2021Present
  • Led audio implementation for environmental effects and character abilities on a AAA unannounced title, managing a library of over 1000 unique sound assets.
  • Optimized audio systems, reducing memory footprint by an average of 15% across several game levels without compromising fidelity.
  • Mentored junior sound designers, improving team efficiency by 20% through standardized workflow practices and peer reviews.
  • Designed and integrated complex interactive soundscapes using Wwise, directly contributing to a 10% increase in positive player feedback regarding audio immersion.
  • Collaborated with engineering teams to develop new audio features, including a dynamic occlusion system that improved spatial realism.
Game Sound DesignerInsomniac Games
Burbank, CAJul 2018May 2021
  • Created over 700 high-quality sound effects for various gameplay mechanics, environments, and cinematics for a critically acclaimed action-adventure title.
  • Implemented audio events and hierarchies within Wwise, ensuring seamless integration with the Unreal Engine 4 pipeline.
  • Conducted extensive field recording sessions, capturing unique source material that enriched the game's audio identity and expanded the SFX library by 25%.
  • Performed iterative mixing and mastering passes to achieve a cohesive soundstage, resulting in a 5% improvement in audio clarity based on internal feedback.

Portfolio & Projects

Adaptive Dialogue System (Personal Project)
Mar 2020Sep 2020
  • Developed a prototype adaptive dialogue system in Unity, allowing character lines to dynamically adjust based on player actions and in-game state.
  • Integrated custom scripts to manage dialogue priority and emotional inflection, demonstrating a 15% increase in perceived immersion in user tests.
  • Designed and implemented complex audio states and transitions for voice lines, showcasing advanced interactive audio logic.
Environmental Soundscapes R&D
Jan 2022Jun 2022
  • Researched and prototyped advanced techniques for dynamic environmental soundscapes using Unreal Engine's MetaSounds.
  • Created a modular system that generated unique ambient soundscapes based on real-time weather and time-of-day data, reducing manual asset creation by 30%.
  • Presented findings to the audio team, influencing a shift towards more procedural generation in future titles.

Education

New York UniversityMaster of Arts in Music Technology
New York, NYSep 2015May 2017
  • Graduated with Distinction, specializing in interactive audio design and spatialization techniques.
  • Developed a procedural audio generation system using Max/MSP for a thesis project.
  • Collaborated on multiple game prototypes, implementing adaptive music and sound effects.
Emerson CollegeBachelor of Science in Audio Production
Boston, MASep 2011May 2015
  • Dean's List recipient for 6 semesters; GPA 3.8/4.0.
  • Led sound design for 5 short films and 3 interactive media projects.
  • Received the 'Outstanding Achievement in Audio Post-Production' award.

Skills

Audio Middleware
WwiseFMOD StudioUnreal Engine AudioUnity Audio
DAWs & Editors
Pro ToolsReaperNuendoIzotope RXSound Forge
Sound Design & Production
Field RecordingFoleyVoice DirectionMixing & MasteringProcedural Audio
Game Development
PerforceJiraConfluenceAgile MethodologiesScripting (Blueprint, C# basics)
Interactive Audio
Adaptive MusicSpatial AudioDialogue SystemsSystem Design