Summary
Experience
Senior 3D Web DeveloperLuminaTech Solutions
- Architected and implemented a core Three.js framework for interactive product visualizations, reducing rendering times by 30% across 5+ client applications.
- Led a team of 3 developers in integrating advanced GLSL shaders for realistic material rendering, boosting visual fidelity by 40% and enhancing user immersion.
- Optimized large-scale 3D scene loading by developing a custom LOD system, decreasing initial load times by 50% for complex models.
- Collaborated cross-functionally with design and backend teams to deliver high-fidelity 3D configurators that increased user conversion rates by 15%.
3D Web DeveloperPixelverse Innovations
- Developed and maintained responsive 3D web applications using Three.js and React, resulting in a 20% increase in client project engagement.
- Implemented custom WebGL shaders for dynamic visual effects, which were featured in 3 award-winning digital campaigns.
- Optimized application performance by identifying and resolving bottlenecks, improving frame rates by an average of 25% on various devices.
- Integrated 3D assets from Blender and Maya into web environments, ensuring consistent visual quality and adherence to specifications across 10+ projects.
- Mentored junior developers on best practices for 3D asset optimization and Three.js development workflows.
Projects
Interactive 3D Product Configurator
- Developed a full-stack Three.js configurator using React and Redux, enabling real-time customization of complex 3D models with dynamic textures and materials.
- Implemented performance optimizations that achieved smooth 60 FPS rendering on mid-range hardware, enhancing user interaction and satisfaction.
- Integrated a shareable state system, allowing users to share their custom configurations via URL, increasing project virality by 10%.
Procedural Landscape Generator
- Created a WebGL-based application for generating infinite procedural terrains with dynamic weather effects using GLSL shaders.
- Explored advanced noise functions and fractals to achieve realistic topographical variations and optimized shader code for real-time rendering at high resolutions.
- Implemented camera controls and lighting adjustments, providing users with a comprehensive environment for exploration.
Education
University of California, BerkeleyBachelor of Science in Computer Science
- Graduated with Honors, achieving a 3.8 GPA while specializing in Graphics and Human-Computer Interaction.
- Developed a real-time ray tracing engine in C++ as part of a senior capstone project, achieving a 25% performance improvement over baseline.
- Awarded Dean's List for four consecutive semesters for academic excellence.
Skills
3D Graphics & WebGL
Three.jsWebGLGLSL ShadersBlenderR3F (React Three Fiber)Cannon.js
Frontend Development
ReactTypeScriptJavaScript (ES6+)HTML5CSS3/SCSSWebpack/Vite
Backend & Cloud
Node.jsExpress.jsGitNPM/YarnAWS S3Docker
Tools & Methodologies
VS CodeJIRAAgile/ScrumFigmaAdobe PhotoshopJest