Summary
Experience
Senior Unity DeveloperPixelForge Games
- Led development of core gameplay mechanics for a AAA mobile title, resulting in a 25% increase in user engagement metrics post-launch.
- Optimized game performance across multiple mobile devices, reducing load times by an average of 30% and improving frame rates by 20%.
- Implemented advanced VR interactions and haptic feedback systems, enhancing immersion for over 50,000 active users.
- Mentored junior developers on best practices in C# and Unity, improving team code quality by 15%.
Unity DeveloperDimension Studios
- Developed and shipped two successful indie PC games using Unity, accumulating over 100,000 downloads combined.
- Designed and integrated UI/UX elements, improving player navigation efficiency by 18% based on A/B testing.
- Managed asset pipeline and integration, streamlining workflow for a team of 5 artists and designers, reducing asset import time by 20%.
- Contributed to backend development using C# and Photon PUN, enabling real-time multiplayer functionality for up to 8 players.
Projects
Galactic Odyssey VR
- Developed an immersive space exploration VR experience for Oculus Quest, featuring procedural galaxy generation.
- Implemented custom locomotion and interaction systems, achieving a comfortable VR user experience (90% positive feedback).
Pixel Dungeon Remake
- Re-engineered a classic pixel art dungeon crawler in Unity, introducing modern controls and visual enhancements.
- Optimized rendering pipeline for mobile, reducing battery consumption by 20% compared to original game.
- Integrated Google Play Games Services for leaderboards and achievements, increasing user retention by 10%.
Neural Network Visualizer
- Created a real-time interactive 3D visualization tool for neural network architectures and training processes in Unity.
- Developed custom shader effects to represent data flow and activation states, aiding in complex model comprehension.
- Presented project at university tech showcase, receiving recognition for clarity and innovative design.
Education
University of WashingtonB.S. in Computer Science
- Graduated Cum Laude with a GPA of 3.8/4.0.
- Awarded 'Outstanding Senior Project' for a real-time multiplayer game developed in Unity.
- Recipient of the Dean's List for six consecutive semesters.
Skills
Game Engines
Unity3D (2017-2023)Unreal Engine (basic)Godot Engine
Programming Languages
C#PythonC++JavaScript
Tools & Technologies
GitVisual StudioJiraBlenderMayaPhotoshopOculus SDKSteamVR SDK
Game Development
Gameplay ProgrammingVR/AR DevelopmentShadersNetworkingAIUI/UX DesignPerformance OptimizationMobile Development